CRITICAL STRIKE – HOME SCREEN

UI DESIGN CASE STUDY FOR CRITICAL STRIKE


Main Screen

Studying this main screen from Critical Strike, I spotted a few problems:
The interface is too crowded, elements are disconnected, side menu needs a background, buttons need a “Pop!” and battlepass needs a bit more action.

Other References

My redesign

To solve the problems I spotted:
I rearrange the elements, Replaced and redesigned menu, designed a new Action/Battle button and a new icon for Battlepass.


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